/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.serverpackets;

import java.util.Vector;

/**
 * @author kombat Format: cd d[d s/d/dd/ddd]
 */
public class ConfirmDlg extends L2GameServerPacket {
	private static final String _S__ED_CONFIRMDLG = "[S] ed ConfirmDlg";
	private int _messageId;
	private int _skillLvL = 1;
	private static final int TYPE_ZONE_NAME = 7;
	private static final int TYPE_SKILL_NAME = 4;
	private static final int TYPE_ITEM_NAME = 3;
	private static final int TYPE_NPC_NAME = 2;
	private static final int TYPE_NUMBER = 1;
	private static final int TYPE_TEXT = 0;
	private Vector<Integer> _types = new Vector<Integer>();
	private Vector<Object> _values = new Vector<Object>();
	private int _time = 0;
	private int _requesterId = 0;

	public ConfirmDlg(int messageId) {
		_messageId = messageId;
	}

	public ConfirmDlg addString(String text) {
		_types.add(new Integer(TYPE_TEXT));
		_values.add(text);
		return this;
	}

	public ConfirmDlg addNumber(int number) {
		_types.add(new Integer(TYPE_NUMBER));
		_values.add(new Integer(number));
		return this;
	}

	public ConfirmDlg addNpcName(int id) {
		_types.add(new Integer(TYPE_NPC_NAME));
		_values.add(new Integer(1000000 + id));
		return this;
	}

	public ConfirmDlg addItemName(int id) {
		_types.add(new Integer(TYPE_ITEM_NAME));
		_values.add(new Integer(id));
		return this;
	}

	public ConfirmDlg addZoneName(int x, int y, int z) {
		_types.add(new Integer(TYPE_ZONE_NAME));
		int[] coord = { x, y, z };
		_values.add(coord);
		return this;
	}

	public ConfirmDlg addSkillName(int id) {
		return addSkillName(id, 1);
	}

	public ConfirmDlg addSkillName(int id, int lvl) {
		_types.add(new Integer(TYPE_SKILL_NAME));
		_values.add(new Integer(id));
		_skillLvL = lvl;
		return this;
	}

	public ConfirmDlg addTime(int time) {
		_time = time;
		return this;
	}

	public ConfirmDlg addRequesterId(int id) {
		_requesterId = id;
		return this;
	}

	@Override
	protected final void writeImpl() {
		writeC(0xed);
		writeD(_messageId);
		if (_types != null && _types.size() > 0) {
			writeD(_types.size());
			for (int i = 0; i < _types.size(); i++) {
				int t = _types.get(i).intValue();
				writeD(t);
				switch (t) {
				case TYPE_TEXT: {
					writeS((String) _values.get(i));
					break;
				}
				case TYPE_NUMBER:
				case TYPE_NPC_NAME:
				case TYPE_ITEM_NAME: {
					int t1 = ((Integer) _values.get(i)).intValue();
					writeD(t1);
					break;
				}
				case TYPE_SKILL_NAME: {
					int t1 = ((Integer) _values.get(i)).intValue();
					writeD(t1); // Skill Id
					writeD(_skillLvL); // Skill lvl
					break;
				}
				case TYPE_ZONE_NAME: {
					int t1 = ((int[]) _values.get(i))[0];
					int t2 = ((int[]) _values.get(i))[1];
					int t3 = ((int[]) _values.get(i))[2];
					writeD(t1);
					writeD(t2);
					writeD(t3);
					break;
				}
				}
			}
			// timed dialog (Summon Friend skill request)
			if (_time != 0)
				writeD(_time);
			if (_requesterId != 0)
				writeD(_requesterId);
		} else {
			writeD(0x00);
			writeD(0x00);
			writeD(0x00);
		}
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.serverpackets.ServerBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _S__ED_CONFIRMDLG;
	}
}
